hey guys. so here is how skyward sword was developed.
day 1: they decided to recycle twilight princesses graphics and then they were thinking about controls. they decided that wii motion plus will be implemented. when it was implemented, link did not move his hand around like you did, instead it stayed in place. but however you swung, he would swing, but it was very unresponsive.
day 137: they started working on the story. they wanted to expand upon the hylian crescent. they decided to have this game take place all in the sky with the overworld being the sky we know today, but the surface world did not exist. but they decided to make epona a bird in this game so then they decided that this would be the first game in the series. they then decided that they would implement the faron province, the eldin province, and lanayru province and call it the surface. they then found out who the villian would be and then they realized who ganon really is and expanded upon his foundation. they had the whole plot sketched out
day 365: they finished writing the story, and then decided to work on the gameplay once again. aonuma said the gameplay sucks so they took out WMP and decided it to be the exact same as twilight princess. they planned out the dungeons and figured out all of the items.
day 730: they finished the dungeons. miyamoto challenged his friend to challenge aonuma to create skyward sword's gameplay fighting swordplay the same as in wii sports resort and so aonuma loved it and they set off from there.
day 951: they finished everything completely except the graphics. they started working on the graphics.
day 1200: they continued working on the graphics. they decided to do side quests.
day 1825: they finished the graphics and side quests. this was five years after development started, so they decided to work on polishing the game up.
day unknown: they released the game to universal acclaim and even sparkeh said it was the best game ever.
That is how Skyward Sword came to be.
day 1: they decided to recycle twilight princesses graphics and then they were thinking about controls. they decided that wii motion plus will be implemented. when it was implemented, link did not move his hand around like you did, instead it stayed in place. but however you swung, he would swing, but it was very unresponsive.
day 137: they started working on the story. they wanted to expand upon the hylian crescent. they decided to have this game take place all in the sky with the overworld being the sky we know today, but the surface world did not exist. but they decided to make epona a bird in this game so then they decided that this would be the first game in the series. they then decided that they would implement the faron province, the eldin province, and lanayru province and call it the surface. they then found out who the villian would be and then they realized who ganon really is and expanded upon his foundation. they had the whole plot sketched out
day 365: they finished writing the story, and then decided to work on the gameplay once again. aonuma said the gameplay sucks so they took out WMP and decided it to be the exact same as twilight princess. they planned out the dungeons and figured out all of the items.
day 730: they finished the dungeons. miyamoto challenged his friend to challenge aonuma to create skyward sword's gameplay fighting swordplay the same as in wii sports resort and so aonuma loved it and they set off from there.
day 951: they finished everything completely except the graphics. they started working on the graphics.
day 1200: they continued working on the graphics. they decided to do side quests.
day 1825: they finished the graphics and side quests. this was five years after development started, so they decided to work on polishing the game up.
day unknown: they released the game to universal acclaim and even sparkeh said it was the best game ever.
That is how Skyward Sword came to be.