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 Cool brawl stuffz

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Kuro
Kid Roy
Kid Roy


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Join date: 2010-01-16
Age: 17

PostSubject: Cool brawl stuffz   Sun Jul 04, 2010 2:14 am

This thread is for cool things about characters and different things they can do that aren't really all that obvious. Anything you want to add is appreciated. This is for facts as well as different techniques. Not for "combos" (move strings). Don't flame, blah blah blah. Will work on over time.

Universal Techniques

Jab Cancel - You know how jabs have multiple hits? Well, you don't have to hit with every hit of the jab. If you crouch and then stand up and grab or jab (once or twice, depending on the character) and wait before grabbing, you will jab and then grab them. This is a useful way to grab that's not very punishable. You don't have to cancel it into a grab though, you can do anything you want. For example, if you used Ike you can Jab twice and then crouch (or wait) and then jab three times, or even cancel that into a grab. Some other common things that are jab canceled are Luigi's Up Special and Snake's F Tilt.

Jab Lock - If you get hit by a move that knocks you into a tumble and you don't do anything, you will fall onto the ground and lay there. This will also happen if you're footstool'd. Well, if you walk up and jab someone as soon as they bounce off the ground with a character that can Jab Lock, like Mario and Sonic, they will glow white and stand up. You can hit them with any move as soon as they stand up. They can't roll, get up attack, or lay there if you do this correctly. If their just lying there you can jab then take a step and jab again and they will stand up. They have to be hit a very short time after the bounce in order to force the get up animation. You can keep jabbing and taking a step the entire length of the stage, or forever against a wall or a stage that you can KO off the side, like Bridge of Eldin. If you do the jab lock correctly, you can jab them to the edge and then partially charge a smash and KO them. Other moves also have this property. Some are Falco's Laser, Mario's Fireball, the lingering hitbox of some sex kicks, and even the Beam Sword. This is very situational, obviously. It's good to learn it because it's easy and it can really hurt the opponent. There are some set ups for it that I'll talk about with different characters. Make sure your control stick isn't loose or this won't work.

Pivot Grab

Boost Grab

Pivot Wave Grab

Special Momentum Shift

Wavebounce

Powershielding

Jump Canceled Up smash

Jump Cancel Throw

Glide Toss

Dash Attack Cancel Throw

Reverse Aerial Rush

Auto Canceling

B Reversal

Teching

Stage Spike - This happens when you hit the opponent of the stage at an angle, usually with bair, to send them straight down. This is good for characters who have strong bairs or bad meteor smashes. Things like Lucas's Up smash can also stage spike opponents hanging off the ledge. Reverse Aerial Rush Fairs can also work. Uairs and Dairs too, but usually only with character that have Uairs like Mario.

Momentum Cancelingt

Directional Influence - Directional Influence, or DI, is when you move one way or another in the air by tilting the control stick. Everyone knows this, I'm sure, but not everyone does it properly either. If your caught in multi-hit jabs, Angel Ring, etc, DI away. Don't try to DI behind them and punish. Theres also Smash Directional Influence (SDI). This refers to inputting a direction during the hit stun of a move. This is apparent with moves like Captain Falcon's fair and Ike's F smash, but all moves have a little hit stun. This can help you survive longer if done correctly. You can even DI up and down.

Fast Fall - Fast Falling is when you either do a non-rising aerial with the c stick or hit down on the control stick after the peak of your jump. Rising aerials can't be fast fell, neither can rising spot dodges. Fast Falling allows you to get to the stage faster and can really help with combos. You can fast fall a rising aerial if it has a lingering hitbox, but it has to last beyond the peak of your jump. Doing a short hop fast fall air dodge is a decent approach.

Throwing - There are two types of throws. You can press up and then A, like you would if you were doing an up tilt, when holding and item and the item will be thrown a short distance above you. You can also hit the c stick up or do an up smash while holding an item to throw the item up farther. This applies to all other directions as well. Theres also different lengths for moves like Toon Link's Boomerang. It's like Samus's missile and super missile, if you input a forward smash with the B button instead of A, she will shoot a super missile. If you input a forward tilt with B instead of A, she will shoot a homing missile. Other characters are like this as well. Toon Link and Links' boomerangs can be thrown far or short.

Dash Attack Cancel Up Smash

Buffered Dash Attack Cancel Up Smash

Pivot Roll

Pivot Glide Toss

Dashing

Pivot Walking

Wall of Pain

Meteor Smash

Instant Dash Attack

Grab Release

Chain Grabbing

Gliding


Bowser

Koopa Hopping - Bowser can stay in the air forever by using his side special right and jumping right before he touches the ground. This isn't particularly useful, it's just kind of cool.




Captain Falcon


Charizard


Diddy Kong


Donkey Kong


Falco


Fox


Ganondorf


Ice Climbers

Desynching

Ice Shot Lock



Ike


Ivysaur


Jigglypuff

Rest


King Dedede


Kirby


Link


Lucario


Lucas

Thunderslide

Magnet Pull

Zap Jump

Absorb Cancel



Luigi

Finger Banging

Rising Cyclone



Marth


Metaknight


Mr. Game & Watch

Bucket Braking


Ness


Olimar


Peach

Uair String

Bair Trap

Bonewalking

Turnip Free Pull

Edge Canceled Turnip Pull

D Tilt Glide

Floating


Pikachu

Quick Attack Cancel

Quick Attack Lock


Pit

Angelic Step

Wingdashing


R.O.B.


Samus


Sheik


Snake


Sonic


Squirtle

Shell Shifting


Toon Link


Wario


Wolf


Yoshi


Zelda

Love Jump

Edge Canceled Farore's Wind




Zero Suit Samus

Dash Attack Lock

R.O.B. Infinite

Wario Infinite

Stun Chaining

[/b]


Last edited by Deathfox on Wed Jul 07, 2010 12:52 am; edited 6 times in total
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Kuro
Kid Roy
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PostSubject: Re: Cool brawl stuffz   Sun Jul 04, 2010 2:14 am

Reserved
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Kuro
Kid Roy
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PostSubject: Re: Cool brawl stuffz   Sun Jul 04, 2010 2:14 am

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Kuro
Kid Roy
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PostSubject: Re: Cool brawl stuffz   Sun Jul 04, 2010 2:14 am

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Mr. GayManWatch
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PostSubject: Re: Cool brawl stuffz   Sun Jul 04, 2010 3:10 am

What is this suppose to be?


Last edited by Mr. GayManWatch on Sun Jul 04, 2010 3:10 am; edited 1 time in total (Reason for editing : COLOR!)
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zmanrwks
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PostSubject: Re: Cool brawl stuffz   Sun Jul 04, 2010 6:25 am

......what the fudge monkey?

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5gSkyYoshi
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PostSubject: Re: Cool brawl stuffz   Sun Jul 04, 2010 8:41 pm

Foxeh! Stop being so damn secksy!! >:3

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